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  2. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    C# 2.0 and later allows splitting a class definition into several files by using the partial keyword in the source code. In Java, a public class will always be in its own source file. In C#, source code files and logical units separation are not tightly related.

  3. C Sharp 2.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_2.0

    As a precursor to the lambda functions introduced in C# 3.0, C#2.0 added anonymous delegates. These provide closure-like functionality to C#. [3] Code inside the body of an anonymous delegate has full read/write access to local variables, method parameters, and class members in scope of the delegate, excepting out and ref parameters.

  4. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    In C# and Java, with no explicit destruction syntax, the garbage collector destroys unused objects automatically and non-deterministically. An alternative and deterministic approach to automatic destruction is where the object is destroyed when code decrements the object's reference count to zero.

  5. Circular dependency - Wikipedia

    en.wikipedia.org/wiki/Circular_dependency

    Circular dependencies can cause many unwanted effects in software programs. Most problematic from a software design point of view is the tight coupling of the mutually dependent modules which reduces or makes impossible the separate re-use of a single module.

  6. List of tools for static code analysis - Wikipedia

    en.wikipedia.org/wiki/List_of_tools_for_static...

    ESC/Java and ESC/Java2 – Based on Java Modeling Language, an enriched version of Java Frama-C – An open-source analysis framework for C, based on the ANSI/ISO C Specification Language (ACSL). Its main techniques include abstract interpretation, deductive verification and runtime monitoring .

  7. Interceptor pattern - Wikipedia

    en.wikipedia.org/wiki/Interceptor_pattern

    In the field of software development, an interceptor pattern is a software design pattern that is used when software systems or frameworks want to offer a way to change, or augment, their usual processing cycle. For example, a (simplified) typical processing sequence for a web-server is to receive a URI from the browser, map it to a file on ...

  8. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.

  9. Cyclomatic complexity - Wikipedia

    en.wikipedia.org/wiki/Cyclomatic_complexity

    Exiting the loop, there is a conditional statement (group below the loop) and the program exits at the blue node. This graph has nine edges, eight nodes and one connected component, so the program's cyclomatic complexity is 9 − 8 + 2×1 = 3. There are multiple ways to define cyclomatic complexity of a section of source code.