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  2. Parallel rendering - Wikipedia

    en.wikipedia.org/wiki/Parallel_rendering

    Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization , medical visualization , CAD applications, and virtual reality .

  3. Explicit multi-threading - Wikipedia

    en.wikipedia.org/wiki/Explicit_multi-threading

    Work published in 2018 shows that lock-step parallel programming (using ICE) can achieve the same performance as the fastest hand-tuned multi-threaded code on XMT systems. Such inductive lock-step approach stands in contrast to multi-threaded programming approaches of many other core systems that are known for challenging programmers.

  4. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  5. Unreal Engine 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_3

    Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games.Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code.

  6. Multiple Render Targets - Wikipedia

    en.wikipedia.org/wiki/Multiple_Render_Targets

    In the field of 3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units (GPUs) that allows the programmable rendering pipeline to render images to multiple render target textures at once. These textures can then be used as inputs to other shaders or as texture maps applied to 3D models.

  7. Simultaneous and heterogeneous multithreading - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_and...

    Simultaneous and heterogeneous multithreading (SHMT) is a software framework that takes advantage of heterogeneous computing systems that contain a mixture of central processing units (CPUs), graphics processing units (GPUs), and special purpose machine learning hardware, for example Tensor Processing Units (TPUs).

  8. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...

  9. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) ...