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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0. Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004.

  3. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 11.0 features include: Support for Shader Model 5.0, Dynamic shader linking, addressable resources, additional resource types, [72] subroutines, geometry instancing, coverage as pixel shader input, programmable interpolation of inputs, new texture compression formats (1 new LDR format and 1 new HDR format), texture clamps to limit WDDM ...

  5. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0). Shader Model 5.0 is a feature of DirectX 11. It allows 6:1 compression of HDR textures without noticeable loss, which is prevalent on previous versions of DirectX HDR texture compression ...

  6. Radeon 9000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_9000_Series

    This was part of the new DirectX 9 specification, along with more flexible floating-point-based Shader Model 2.0+ pixel shaders and vertex shaders. Equipped with 4 vertex shader units, R300 possessed over twice the geometry processing capability of the preceding Radeon 8500 and the GeForce4 Ti 4600 , in addition to the greater feature-set ...

  7. Radeon X1000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_X1000_Series

    The R520 is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the R300 and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5, 2005, and competed primarily against Nvidia's GeForce 7 series.

  8. Matrox Parhelia - Wikipedia

    en.wikipedia.org/wiki/Matrox_Parhelia

    Later in Parhelia's life, when DirectX 9 applications were becoming quite prevalent, Matrox acknowledged that the vertex shaders were not Shader Model 2.0 capable, and as such not DirectX 9-compliant, as was initially advertised. Presumably there were several bugs within the Parhelia core that could not be worked around in the driver.

  9. Radeon - Wikipedia

    en.wikipedia.org/wiki/Radeon

    ATI's DirectX 9.0c series of graphics cards, with complete shader Model 3.0 support. Launched in October 2005, this series brought a number of enhancements including the floating point render target technology necessary for HDR rendering with anti-aliasing .