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Yharnam is a fictional city that is the primary setting of Bloodborne, a 2015 video game developed by FromSoftware.Heavily featuring Gothic Revival architecture, the city was founded by and experienced rapid growth due to an organization known as the Healing Church.
Bloodborne [b] is a 2015 action role-playing video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4.The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease which transforms the residents, called Yharnamites, into horrific beasts.
Lists of fictional weapons, implements or devices used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime (e.g., murder), law enforcement, self-defense, warfare, or suicide.
A couple in Australia have been accused of faking their young son's cancer diagnosis "It will be alleged that the accused shaved their 6-year-old child’s head, eyebrows, placed him in a ...
WASHINGTON (Reuters) -President-elect Donald Trump said on Saturday the U.S. should not be involved in the conflict in Syria, where rebel forces are threatening the government of President Bashar ...
The Lancer Assault Rifle, also known as simply the Lancer, is a fictional class of firearm weapons featured in the Gears of War media franchise. Variants of the Lancer appear in the video game series as well as in related media, beginning with Gears of War.
Forget salty, sweet, and umami—2025 is the year of sour. More specifically, sour cherries are about to have a moment, according to market research firm Mintel's 2025 Global Food and Drinks ...
Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable.