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  2. Velocity obstacle - Wikipedia

    en.wikipedia.org/wiki/Velocity_obstacle

    The velocity obstacle VO AB for a robot A, with position x A, induced by another robot B, with position x B and velocity v B.. In robotics and motion planning, a velocity obstacle, commonly abbreviated VO, is the set of all velocities of a robot that will result in a collision with another robot at some moment in time, assuming that the other robot maintains its current velocity. [1]

  3. Mobile Robot Programming Toolkit - Wikipedia

    en.wikipedia.org/wiki/Mobile_Robot_Programming...

    The Mobile Robot Programming Toolkit (MRPT) is a cross-platform software C++ library for helping robotics researchers design and implement algorithms related to simultaneous localization and mapping (SLAM), computer vision, and motion planning (obstacle avoidance). Different research groups have employed MRPT to implement projects reported in ...

  4. Dynamic window approach - Wikipedia

    en.wikipedia.org/wiki/Dynamic_window_approach

    In robotics motion planning, the dynamic window approach is an online collision avoidance strategy for mobile robots developed by Dieter Fox, Wolfram Burgard, and Sebastian Thrun in 1997. [1] Unlike other avoidance methods, the dynamic window approach is derived directly from the dynamics of the robot, and is especially designed to deal with ...

  5. Obstacle avoidance - Wikipedia

    en.wikipedia.org/wiki/Obstacle_avoidance

    Obstacle avoidance, in robotics, is a critical aspect of autonomous navigation and control systems. It is the capability of a robot or an autonomous system/machine to detect and circumvent obstacles in its path to reach a predefined destination. This technology plays a pivotal role in various fields, including industrial automation, self ...

  6. Pixhawk - Wikipedia

    en.wikipedia.org/wiki/Pixhawk

    The team, named "Pixhawk," won first place in their category in 2009, being the first competitors to successfully implement computer vision for obstacle avoidance. [ 12 ] Revisiting the project in subsequent years, Lorenz realized that there were not a lot of existing industry tools that could be used to accomplish what he and his team did.

  7. Bug algorithm - Wikipedia

    en.wikipedia.org/wiki/Bug_algorithm

    The robot is treated as a point inside a 2D world. The obstacles (if any) are unknown and nonconvex. There are clearly defined starting point and goal. The robot is able to detect obstacle boundary from a distance of known length. The robot always knows the direction and how far (in terms of Euclidean distance) it is from the goal.

  8. See Tyler Perry's sentimental necklace that he and his ... - AOL

    www.aol.com/see-tyler-perrys-sentimental...

    Perry referenced that quote and his mother, who died 15 years ago, earlier this month while accepting the Icon Award at the 7th annual Celebration of Black Cinema and Television. “That same hand ...

  9. Webots - Wikipedia

    en.wikipedia.org/wiki/Webots

    Webots is a free and open-source 3D robot simulator used in industry, education and research.. The Webots project started in 1996, initially developed by Dr. Olivier Michel at the Swiss Federal Institute of Technology in Lausanne, Switzerland and then from 1998 by Cyberbotics Ltd. as a proprietary licensed software.