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Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars. Because the motion of CG characters is derived from the ...
If White Face catches the player, a fake BSOD appears. Later in the game, antagonist "HER" tries to hinder the player, similar to White Face. HER has a face very similar to White Face's, but rather than being a disembodied head, HER has a body that is featureless and white and floats above the ground.
Faces is the fourth game in a series after Tetris, Hatris and Welltris.In Faces, two horizontal slices depicting parts of the faces of people fall side by side from the top of the screen, while the player moves the slices left and right to position them and make faces before they pile up at the bottom of the screen, and the game ends if the pieces stack up to the top of the screen.
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This process mimics that used in early cartoon films. Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought ...
The game was released on January 12 in Japan, [15] on April 13 in North America, [16] and on June 29 in Europe alongside the Wii remake of Fatal Frame II: Crimson Butterfly. [17] In Japan, a six-part supplementary story dubbed "Another Story" was published in six parts on the game's website, [ 18 ] and a live action short was released online.
Haze runs at 30 frames per second; the team claimed that 60 frames per second was not needed for the pacing of the game. [9] The AI system, "Conspire", is designed to allow enemies to dynamically react to other characters and the environment. [8] Haze was originally set to be released simultaneously on the PlayStation 3, Xbox 360, and PC in
Framed (usually styled as FRAMED) is a 2014 puzzle game developed by Australian studio Loveshack Entertainment. The gameplay sees the player re-arranges panels of an animated comic book to change the outcome of the story. [1] A sequel, Framed 2, was released in 2017.