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  2. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    9 Notes. 10 References. ... Download as PDF; Printable version; ... Computer graphics deals with generating images and art with the aid of computers. Computer ...

  3. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.

  4. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...

  5. Category:Computer graphic techniques - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphic...

    Download as PDF; Printable version; In other projects ... This category contains articles on computer graphics techniques and effects. Pages in category "Computer ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Real-time computer graphics – Sub-field of computer graphics; Reyes – Computer software architecture in 3D computer graphics; Scanline rendering/Scanline algorithm – 3D computer graphics image rendering method; Software rendering – Generating images by computer software; Sprite (computer graphics) – 2D bitmap displayed over a larger scene

  7. Category:Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics

    Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.

  8. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    In the context of live-action and computer animation, interpolation is inbetweening, [1] or filling in frames between the key frames. It typically calculates the in-between frames through use of (usually) piecewise polynomial interpolation to draw images semi-automatically.

  9. IEEE Computer Graphics and Applications - Wikipedia

    en.wikipedia.org/wiki/IEEE_Computer_Graphics_and...

    It connects the theory of computer graphics to its practice, [1] providing coverage on topics including modeling, rendering, animation, (data) visualization, HCI/user interfaces, novel applications, hardware architectures, haptics, virtual and augmented reality systems, and medical imaging.