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  2. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent.

  3. Head-of-line blocking - Wikipedia

    en.wikipedia.org/wiki/Head-of-line_blocking

    Head-of-line blocking (HOL blocking) in computer networking is a performance-limiting phenomenon that occurs when a queue of packets is held up by the first packet in the queue. This occurs, for example, in input-buffered network switches , out-of-order delivery and multiple requests in HTTP pipelining .

  4. Transmission Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Transmission_Control_Protocol

    TCP was originally designed for wired networks where packet loss is considered to be the result of network congestion and the congestion window size is reduced dramatically as a precaution. However, wireless links are known to experience sporadic and usually temporary losses due to fading , shadowing, hand off, interference , and other radio ...

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Network throughput - Wikipedia

    en.wikipedia.org/wiki/Network_throughput

    In a network simulation model with infinite packet queues, the asymptotic throughput occurs when the latency (the packet queuing time) goes to infinity, while if the packet queues are limited, or the network is a multi-drop network with many sources, and collisions may occur, the packet-dropping rate approaches 100%.

  7. Cyclic redundancy check - Wikipedia

    en.wikipedia.org/wiki/Cyclic_redundancy_check

    Even so, the Castagnoli CRC-32C polynomial used in iSCSI or SCTP matches its performance on messages from 58 bits to 131 kbits, and outperforms it in several size ranges including the two most common sizes of Internet packet. [16] The ITU-T G.hn standard also uses CRC-32C to detect errors in the payload (although it uses CRC-16-CCITT for PHY ...

  8. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    Within free-to-play, the most important factor is the number of players that a game can keep continuously engaged, followed by how many compelling spending opportunities the game offers its players. With free games that include in-game purchases, two particularly important things occur: first, more people will try out the game since there is ...

  9. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...