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The first two Hugo games were solo projects by David P. Gray, but with Hugo III, Gray enlisted the help of computer artist Gary Sirois for the game's graphics. Sirois' talent for drawing trees led to the game taking place in a jungle, though having the graphics professionally done increased the production cost and consequently caused the game ...
The game was released in Denmark as Hugo: Afskylias Hævn, and was also released in Germany as Hugo Wintergames 3, in Poland as Hugo: Gwiazdkowa przygoda (Hugo: Christmas Adventure), and in Russia as Кузя: Новый год (Kuzya/Hugo: New Year).
Later PC releases included Hugo 3 to Hugo 6, Hugo: Wild River (1998), [7] and their updated compilations Hugo Gold (1998), Hugo Platin (1999) and Hugo XL (1999). [8] Furthermore, several of the releases were partially incorporated into 2000's Hugo - Die Geburtstagsparty and Hugo Safari (both of which were also based on newer Hugo works) and the ...
Hugo's House of Horrors allows the player to freely save and load at any point, [3] and it provides a boss key to hide the program. [4] The game is short, with a successful play through offering from ten minutes to one hour of gameplay. [1] [3] In the Hugo Trilogy release, the text parser is replaced by a point and click interface. [1]
The full release came on two 3½" floppy disks with a guide to the game's thirty levels. According to author David P. Gray, the game is the first pixelated Windows game to use the WinG interface. [1] Along with WinDoom also from 1994, a similar first-person shooter, Bad Toys, was released for Windows 3.1 in 1995.
Welcome to the world of Crysis 3, a deep jungle experience awaits you in the Dystopian New York setting as you battle through hordes of CELL operatives and search for the evasive Alpha Ceph...
Hugo (Skærmtrolden Hugo in Danish, meaning "Hugo the Screen-Troll" [note 1]) is a media franchise created by the Danish company Interactive Television Entertainment (later ITE Media) in 1990 for the purpose of interactive television for children.
Hugo II, Whodunit? (named Hugo's Mystery Adventure in the Hugo Trilogy re-release) [1] is a parser-based adventure game designed by independent software developer David P. Gray and published as shareware by Gray Design Associates in 1991. It is the sequel to 1990's Hugo's House of Horrors, and was followed by Hugo III, Jungle of Doom! in 1992.