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Anthony, born on August 20, 1992, [1] grew up in Goodfield, Illinois. Anthony began experimenting with lasers at the age of 12 after learning about them in school. After working for a summer to save for a video camera, he began to record his pyrotechnic experiments with his close friend Josh, and he began posting his experiments on YouTube in 2006.
Aubrey Drake Graham [11] was born on October 24, 1986, in Toronto, Ontario.His father, Dennis Graham, is an African-American drummer from Memphis, Tennessee, who once performed with musician Jerry Lee Lewis.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture . They may be stored in common image file formats , referenced by 3D model formats or material definitions , and assembled into resource bundles .
Scary Hours is the second extended play by Canadian rapper Drake. [1] It was first released on January 19, 2018 by Young Money Entertainment , Cash Money Records and Republic Records . It contains the single " God's Plan ", which also appeared on Drake's fifth studio album Scorpion (2018). [ 2 ]
Getty Images (3) The beef between Drake and Kendrick Lamar has many people, including some A-list stars, talking about hip-hop. The clash between the two rappers came to a head when Metro Boomin ...
Upon the release of Drake‘s seventh studio album, Honestly, Nevermind, the rapper’s 21 Savage collaboration “Jimmy Cooks” blasted to No. 1 on the Billboard Hot 100 songs chart dated July 2 ...
We Are Young Money is the first compilation album by American hip hop record label Young Money Entertainment, and released on December 21, 2009 [1] by Young Money Entertainment, Cash Money Records and Universal Motown Records. The album garnered a positive reception but critics were divided on the quality of the label's choice of artists.
Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0). Shader Model 5.0 is a feature of DirectX 11.