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In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive messages sent over a channel it has a reference to, as a stream. Different implementations of channels may be buffered or not, and either synchronous or ...
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
The C standard library, sometimes referred to as libc, [1] is the standard library for the C programming language, as specified in the ISO C standard. [2] Starting from the original ANSI C standard, it was developed at the same time as the C POSIX library, which is a superset of it. [3]
dirname is a standard computer program on Unix and Unix-like operating systems.When dirname is given a pathname, it will delete any suffix beginning with the last slash ('/') character and return the result.
In DOS, the name is still relative to the root directory of the current disk, so to get a fully qualified file name, the file name must be prefixed with the drive letter and a colon, as in "C:\Users\Name\sample", where "C:" specifies the "C" drive. Also on the above systems, some programs such as the command-line shell will search a path for a ...
direct.h is a C/C++ header file provided by Microsoft Windows, which contains functions for manipulating file system directories. Some POSIX functions that do similar things are in unistd.h . Member functions
The list is defined by a macro or header file (named, LIST) which generates no code by itself, but merely consists of a sequence of invocations of a macro (classically named "X") with the elements' data. Each expansion of LIST is preceded by a definition of X with the syntax for a list element.
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.