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Extinction Curse #1: The Show Must Go On: February 11, 2020: 96 978-1-64078-201-3: Softcover PZO90151 Jason Tondro Extinction Curse #2: Legacy of the Lost God: March 10, 2020: 96 978-1-64078-209-9: Softcover PZO90152 Jenny Jarzabski Extinction Curse #3: Life’s Long Shadows: April 7, 2020: 96 978-1-64078-216-7: Softcover PZO90153 Greg A. Vaughan
Title Author Date Subject Pages Item # Levels ISBN; FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence.: Ruins of Adventure
Pathfinder Adventure Paths and the publication date of their first chapter: Originally published for the d20 System rule set under the Open Game License: Rise of the Runelords (August 2007) Curse of the Crimson Throne (February 2008) Second Darkness (August 2008) Legacy of Fire (February 2009) Originally published for Pathfinder First Edition ...
Pathfinder is a tabletop role-playing game based on a d20 system, in which most outcomes are based on the roll of a 20-sided die along with additional modifiers.One player acts as the game master for one or more other players, guiding them through an adventure path (or module), which can consist of exploration, combat, and non-violent interactions with non-player characters.
2nd edition version of the original module published in 1986. 11662: Die Vecna Die! 10–13: Bruce R. Cordell and Steve Miller: 2000: Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure. 9581: The Doomgrinder: 4–8: Steve Miller: 1998: Final adventure in the Lost Tombs trilogy. Set in Greyhawk. Dragon ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...
Dead Gods is composed of two adventures which revolve around the theme of death and resurrection of a god: "Out of the Darkness" and "Into the Light". Each adventure can be played separately, although the two plots can be woven together by the Dungeon Master.