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  2. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    Rosenfeld was asked by Mojang to create music with "slow beats" for the aquatic music, in a style similar to the music of Donkey Kong, though after he first wrote the songs, Mojang wanted more of the "Donkey Kong" aspect. Rosenfeld slowed the music down and added hi-hats, and Mojang were satisfied. [58]: 39:17

  3. List of unexplained sounds - Wikipedia

    en.wikipedia.org/wiki/List_of_unexplained_sounds

    The sound has been picked up several times each year since 1997. [9] One of the hypotheses on the origin of the sound is moving ice in Antarctica. Sound spectrograms of vibrations caused by friction closely resemble the spectrogram of the Slow Down.

  4. Speed of sound - Wikipedia

    en.wikipedia.org/wiki/Speed_of_sound

    The speed of sound is the distance travelled per unit of time by a sound wave as it propagates through an elastic medium. More simply, the speed of sound is how fast vibrations travel. At 20 °C (68 °F), the speed of sound in air, is about 343 m/s (1,125 ft/s; 1,235 km/h; 767 mph; 667 kn), or 1 km in 2.91 s or one mile in 4.69 s.

  5. Audio time stretching and pitch scaling - Wikipedia

    en.wikipedia.org/wiki/Audio_time_stretching_and...

    Slowing down the recording to increase duration also lowers the pitch, while speeding it up for a shorter duration respectively raises the pitch, creating the so-called Chipmunk effect. When resampling audio to a notably lower pitch, it may be preferred that the source audio is of a higher sample rate, as slowing down the playback rate will ...

  6. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    As far as the compressors are concerned, the authors performed two processing sessions, using a fast attack (0.5 ms) in one case, and a slow attack (50 ms) in the other. Make-up gain is deactivated, but the resulting file is normalized. Set with a fast attack, the tested compressors had the following influence on the signal:

  7. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

  8. Sound energy - Wikipedia

    en.wikipedia.org/wiki/Sound_energy

    In physics, sound energy is a form of energy that can be heard by living things. Only those waves that have a frequency of 16 Hz to 20 kHz are audible to humans. However, this range is an average and will slightly change from individual to individual.

  9. Phaser (effect) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(effect)

    A phaser is an electronic sound processor used to filter a signal by creating a series of peaks and troughs in the frequency spectrum. The position of the peaks and troughs of the waveform being affected is typically modulated by an internal low-frequency oscillator so that they vary over time, creating a sweeping effect.