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For many years, one of the most popular and prominent series on LGR was reviews of games and downloadable content (DLC) from The Sims franchise, beginning with a "Quick Review" of The Sims 3 in 2009. In total, the LGR channel features over a hundred videos on the franchise, mostly involving reviews, but also "LGR Plays" let's-play videos.
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The standard edition contains the first release of the core game, while the Collector's Edition includes the Sims 3 core game, a 2 GB The Sims Plumbob flash drive (the USB flash drive is preloaded with wallpapers and screensavers of the game, and the main theme as an MP3 file) with matching Green Carabiner, an exclusive European-styled Sports ...
The Sims 3 is set 25 years before The Sims. For example, the Goth family is much younger, and Bella Goth, an adult in the first game, is a child and is named Bella Bachelor. Eleven expansion packs and nine "stuff packs" were released for The Sims 3. In addition, many items are available online for additional fees at The Sims 3 Store.
The Sims 3: High-End Loft Stuff; The Sims 3: Fast Lane Stuff; The Sims 3: Outdoor Living Stuff; The Sims 3: Town Life Stuff; The Sims 3: Master Suite Stuff; The Sims 3: Katy Perry's Sweet Treats; The Sims 3: Diesel Stuff; The Sims 3: 70s, 80s, & 90s Stuff; The Sims 3: Movie Stuff
The Sims 3: Ambitions is the second expansion pack for The Sims 3, released in North America on June 1, 2010. Ambitions introduces new professions that can be actively controlled by the player, unlike the careers in the base game. [34] A variety of new skills are also added alongside the ability to register as self employed for skills. [34]
In 2002, The Sims became the top-selling PC game in history at the time, displacing Myst by selling more than 6.3 million copies worldwide. [69] By February 2005, the game had shipped 16 million copies worldwide. [70] By July 2006, the console versions of The Sims series had sold a combined 3.5 million units in the United States. [71]
A loot box is a type of microtransaction in video games, in which players can use in-game rewards or real-world funds to gain a virtual box filled with in-game items, the effects of which can vary. One approach used when creating loot boxes is to limit the system to only provide items that do not alter gameplay, such as visual customization ...