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Following the release of Assassin's Creed Syndicate (2015), which sold fewer copies than its predecessors, Ubisoft decided against releasing an Assassin's Creed game in 2016. Ubisoft allowed one year of additional development time so they could "evolve the game mechanics" and reposition the series as a "premier open-world franchise".
Video game series Assassin's Creed Genre(s) Action-adventure Action role-playing Stealth Developer(s) Ubisoft Montreal Ubisoft Sofia Ubisoft Blue Byte Ubisoft Quebec Ubisoft Bordeaux Gameloft Griptonite Games Red Storm Entertainment Publisher(s) Ubisoft Creator(s) Patrice Désilets Jade Raymond Corey May First release Assassin's Creed November 13, 2007 Latest release Assassin's Creed Nexus VR ...
For Assassin's Creed Unity there has been a similar upgrade, advanced control mechanics with physically based rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. Furthermore, the global illumination system is now more realistic with the ...
A prequel for the game, titled Assassin's Creed: Altaïr's Chronicles, developed by Gameloft, [67] was released on February 5, 2008, for the Nintendo DS. [68] A port of Assassin's Creed: Altaïr's Chronicles has also been released for the iPhone and the iPod Touch and Java ME on April 23, 2009, as well as for the Palm Pre. [69]
Assassin's Creed Mirage is a 2023 action-adventure game developed by Ubisoft Bordeaux and published by Ubisoft. The game is the thirteenth major installment in the Assassin's Creed series and the successor to 2020's Assassin's Creed Valhalla. While its historical timeframe precedes that of Valhalla, its modern-day framing story succeeds ...
Assassin's Creed: November 13, 2007: 200 million [66] Assassin's Creed is an action-adventure stealth video game franchise created by Patrice Désilets. The franchise is developed by Ubisoft Montreal and published by Ubisoft, and includes thirteen mainline releases and several spin-offs.
Assassin's Creed Shadows is an action-adventure stealth game similar to its predecessors. It is developed on an upgraded version of Anvil, utilizing dynamic lighting and environmental interactions with new enhancements such as breakable props, in addition to allowing players to manipulate shadows and use a grappling hook for parkour. [5]
Patrice Désilets (born 9 May 1974) is a Canadian game designer best known for creating the Assassin's Creed series. He served as creative director for Assassin's Creed, Assassin's Creed II, and Assassin's Creed: Brotherhood. He is also known for being the director of Ubisoft's Prince of Persia: The Sands of Time.