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Custom Cursor is a plugin thats lets you change your Cursor. <details><summary>See it in Action</summary></details> How to use Custom Cursor: Go to the plugin tab, then open the Custom Cursor GUI. An Widget will open. Then copy/paste an Image/Decal ID for the cursor. Click Apply Custom Cursor and ta-da! Install Custom Cursor Here: Known Issuses: Make sure that your image is not to large, or ...
You can hide the mouse icon and use an Image Label as a mouse icon. First you need to hide the mouse icon like this: local UserInputService = game:GetService("UserInputService") local Player = game.Players.LocalPlayer. local Mouse = Player:GetMouse() -- Hide the default mouse cursor. UserInputService.MouseIconEnabled = false.
Hello! I had made a script a bit ago that would change the default mouse cursor and clickdetector cursor icons in one script. Here is my script that has failed to work now, as opposed to when it was first made. local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local PlayerMouse = LocalPlayer:GetMouse ...
Then you could make an image follow the mouse: mouse.Move:Connect(function() Image.Position = UDim2.new(0, Mouse.X, 0, Mouse.Y) end) It may not be centered, to do that change the anchor point to 0.5,0.5. Make sure the Zindex is higher than all other UI’s so the mouse doesn’t go under.
Hello Developers! Do you like consistent styles in your game? I sure do, and it irks me to have non customizable gui elements like the cursor or the ROBLOX icon in the top left that I can’t hide or stylize. Anyways here’s an obligatory example video to prove I’m not yapping: Here’s the model: CustomCursor.rbxm (4.4 KB) You open the “Main” script and replace the assets inside ...
A Custom Cursor application. Uses Render Stepped to update a image every frame. Uses: The main purpose for this is to expand upon normal cursor applications and allow things such as UI Effects on your cursor, Besides that this is absolute due to “Mouse Icon” Pros: Simple. Optimized. Smoother Cursor Movement. Cons: Trying to do anything UI related with this will create extra random ...
I want both to be custom, I know that changing the player module will replace the shift lock switch, but if i change the custom cursor, that custom cursor would override the shift lock icon. local tween = nil. if state == true then. tween = tweenService:Create(cursor, TweenInfo.new(0.25, Enum.EasingStyle.Quad), {.
The Gui Engine internally overwrites the mouse icon with the hover cursor and has higher precedence when setting it. You need to create a custom mouse icon using Gui objects for this. The ScreenGui that contains the custom mouse objects should have the highest DisplayOrder of any of your Guis. Careful when making a custom mouse icon though.
Soulx_xFlame (Mr Schnitzler) February 7, 2024, 3:40pm #2. I don’t know what you mean by COMPLETELY, but you can change the mouses icon by first getting the mouse like so “local mouse = game.Players.LocalPlayer:GetMouse ()” and then doing “mouse.Icon = “icon.id.here””. Example: local plr = game.Players.LocalPlayer.
gui, xbox, console-game. I made this in one sitting last night to help make my game more xbox-friendly. You simply just drop it into the StarterGui and then when the player presses select it disables their controls (you must be using the new PlayerScripts layout) & puts a cursor in the middle of the screen which can then be moved around with ...