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  2. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The following shows the basic code of the object pool design pattern implemented using C#. For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language. Pool is shown as a static class, as it's unusual ...

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    List comprehension – C# 3 LINQ; Tuples – .NET Framework 4.0 but it becomes popular when C# 7.0 introduced a new tuple type with language support [102] Nested functions – C# 7.0 [102] Pattern matching – C# 7.0 [102] Immutability – C# 7.2 readonly struct C# 9 record types [103] and Init only setters [104]

  4. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    There can only be one declaration of this method, and it is a static method in a class. It usually returns void and is passed command-line arguments as an array of strings. static void Main ( string [] args ) // string[] args can be omitted if the program doesn't have any command-line arguments.

  5. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  6. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    factory method pattern, which allows a class to defer instantiation to subclasses. [4] prototype pattern, which specifies the kind of object to create using a prototypical instance, and creates new objects by cloning this prototype. singleton pattern, which ensures that a class only has one instance, and provides a global point of access to it. [5]

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The authors employ the term 'toolkit' where others might today use 'class library', as in C# or Java. In their parlance, toolkits are the object-oriented equivalent of subroutine libraries, whereas a 'framework' is a set of cooperating classes that make up a reusable design for a specific class of software. They state that applications are hard ...

  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    A pure fabrication is a class that does not represent a concept in the problem domain, specially made up to achieve low coupling, high cohesion, and the reuse potential thereof derived (when a solution presented by the information expert pattern does not). This kind of class is called a "service" in domain-driven design.

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.