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  2. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    A sample UML class and sequence diagram for the Command design pattern. [3]In the above UML class diagram, the Invoker class doesn't implement a request directly. Instead, Invoker refers to the Command interface to perform a request (command.execute()), which makes the Invoker independent of how the request is performed.

  3. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The following shows the basic code of the object pool design pattern implemented using C#. For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language. Pool is shown as a static class, as it's unusual ...

  4. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...

  5. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    A pure fabrication is a class that does not represent a concept in the problem domain, specially made up to achieve low coupling, high cohesion, and the reuse potential thereof derived (when a solution presented by the information expert pattern does not). This kind of class is called a "service" in domain-driven design.

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The authors employ the term 'toolkit' where others might today use 'class library', as in C# or Java. In their parlance, toolkits are the object-oriented equivalent of subroutine libraries, whereas a 'framework' is a set of cooperating classes that make up a reusable design for a specific class of software. They state that applications are hard ...

  7. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    These methods are implemented in the same base class as the template method, but with empty bodies (i.e., they do nothing). Hook methods exist so that subclasses can override them, and can thus fine-tune the action of the algorithm without the need to override the template method itself. In other words, they provide a "hook" on which to "hang ...

  8. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    isinst <class> Test if obj is an instance of class, returning null or an instance of that class or interface. Object model instruction 0x27 jmp <method> Exit current method and jump to the specified method. Base instruction 0xFE 0x09 ldarg <uint16 (num)> Load argument numbered num onto the stack. Base instruction 0x02 ldarg.0

  9. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    There can only be one declaration of this method, and it is a static method in a class. It usually returns void and is passed command-line arguments as an array of strings. static void Main ( string [] args ) // string[] args can be omitted if the program doesn't have any command-line arguments.