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  2. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  5. AOL Mail

    mail.aol.com/?icid=aol.com-nav

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. California to remove racist term for Native American Woman ...

    www.aol.com/california-remove-racist-term-native...

    Officials in California are working to remove a racist term towards Native American women in more than 30 locations in California, according to the state Natural Resources Agency.. The removal of ...

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Warriors announce Stephen Curry has left ankle strain, will ...

    www.aol.com/sports/warriors-announce-stephen...

    The Golden State Warriors announced Monday that an MRI showed Stephen Curry has no structural damage to his ankle. Curry exited Sunday's 112-104 loss to the Los Angeles Clippers. While the MRI ...

  9. What to watch: Week 12 college football viewing guide

    www.aol.com/sports/watch-week-12-college...

    We've hit the home stretch of the 2024 college football regular season. There are just three weeks to go before conference championship week in the first week of December.