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  2. Surface-area-to-volume ratio - Wikipedia

    en.wikipedia.org/wiki/Surface-area-to-volume_ratio

    The surface-area-to-volume ratio has physical dimension inverse length (L −1) and is therefore expressed in units of inverse metre (m-1) or its prefixed unit multiples and submultiples. As an example, a cube with sides of length 1 cm will have a surface area of 6 cm 2 and a volume of 1 cm 3. The surface to volume ratio for this cube is thus

  3. Square–cube law - Wikipedia

    en.wikipedia.org/wiki/Square–cube_law

    The original cube (1 m sides) has a surface area to volume ratio of 6:1. The larger (2 m sides) cube has a surface area to volume ratio of (24/8) 3:1. As the dimensions increase, the volume will continue to grow faster than the surface area. Thus the square–cube law. This principle applies to all solids. [3]

  4. Surface area - Wikipedia

    en.wikipedia.org/wiki/Surface_area

    The resulting surface area to volume ratio is therefore 3/r. Thus, if a cell has a radius of 1 μm, the SA:V ratio is 3; whereas if the radius of the cell is instead 10 μm, then the SA:V ratio becomes 0.3. With a cell radius of 100, SA:V ratio is 0.03. Thus, the surface area falls off steeply with increasing volume.

  5. Allen's rule - Wikipedia

    en.wikipedia.org/wiki/Allen's_rule

    A composite cube with a side of 2 has a volume of 8 units 3 but a surface area of only 24 units 2. A rectangular prism two cubes wide, one cube long and four cubes tall has the same volume, but a surface area of 28 units 2. Stacking them in a single column gives 34 units 2.

  6. Isoperimetric inequality - Wikipedia

    en.wikipedia.org/wiki/Isoperimetric_inequality

    Perhaps the most familiar physical manifestation of the 3-dimensional isoperimetric inequality is the shape of a drop of water. Namely, a drop will typically assume a symmetric round shape. Since the amount of water in a drop is fixed, surface tension forces the drop into a shape which minimizes the surface area of the drop, namely a round sphere.

  7. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  8. Sphericity - Wikipedia

    en.wikipedia.org/wiki/Sphericity

    Defined by Wadell in 1935, [1] the sphericity, , of an object is the ratio of the surface area of a sphere with the same volume to the object's surface area: = where is volume of the object and is the surface area.

  9. On the Sphere and Cylinder - Wikipedia

    en.wikipedia.org/wiki/On_the_Sphere_and_Cylinder

    The ratio of the volume of a sphere to the volume of its circumscribed cylinder is 2:3, as was determined by Archimedes. The principal formulae derived in On the Sphere and Cylinder are those mentioned above: the surface area of the sphere, the volume of the contained ball, and surface area and volume of the cylinder.

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