enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Dead store - Wikipedia

    en.wikipedia.org/wiki/Dead_store

    Dead stores waste processor time and memory, and may be detected through the use of static program analysis, and removed by an optimizing compiler. If the purpose of a store is intentionally to overwrite data, for example when a password is being removed from memory, dead store optimizations can cause the write not to happen, leading to a ...

  3. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    Most locking designs block the execution of the thread requesting the lock until it is allowed to access the locked resource. With a spinlock, the thread simply waits ("spins") until the lock becomes available. This is efficient if threads are blocked for a short time, because it avoids the overhead of operating system process re-scheduling.

  4. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    The original form of the pattern, appearing in Pattern Languages of Program Design 3, [2] has data races, depending on the memory model in use, and it is hard to get right. Some consider it to be an anti-pattern. [3] There are valid forms of the pattern, including the use of the volatile keyword in Java and explicit memory barriers in C++. [4]

  5. Memory model (programming) - Wikipedia

    en.wikipedia.org/wiki/Memory_model_(programming)

    The memory model specifies synchronization barriers that are established via special, well-defined synchronization operations such as acquiring a lock by entering a synchronized block or method. The memory model stipulates that changes to the values of shared variables only need to be made visible to other threads when such a synchronization ...

  6. Block (data storage) - Wikipedia

    en.wikipedia.org/wiki/Block_(data_storage)

    Data thus structured are said to be blocked. The process of putting data into blocks is called blocking, while deblocking is the process of extracting data from blocks. Blocked data is normally stored in a data buffer, and read or written a whole block at a time. Blocking reduces the overhead and speeds up the handling of the data stream. [3]

  7. Read-copy-update - Wikipedia

    en.wikipedia.org/wiki/Read-copy-update

    Read-copy-update insertion procedure. A thread allocates a structure with three fields, then sets the global pointer gptr to point to this structure.. A key property of RCU is that readers can access a data structure even when it is in the process of being updated: RCU updaters cannot block readers or force them to retry their accesses.

  8. Non-blocking linked list - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_linked_list

    A non-blocking linked list is an example of non-blocking data structures designed to implement a linked list in shared memory using synchronization primitives: Compare-and-swap; Fetch-and-add; Load-link/store-conditional; Several strategies for implementing non-blocking lists have been suggested.

  9. Blocking (computing) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(computing)

    Once the event occurs for which the process is waiting ("is blocked on"), the process is advanced from blocked state to an imminent one, such as runnable. In a multitasking computer system, individual tasks, or threads of execution, must share the resources of the system. Shared resources include: the CPU, network and network interfaces, memory ...