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A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.
A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2]
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In 1880, the company began making jigsaw puzzles. The company's educational supplies turned out to be a large portion of their income at the turn of the century. The company produced supplies that any grade school teacher could use, such as toy money, multiplication sticks, and movable clock dials.
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
Fizz buzz is a group word game for children to teach them about division. [1] Players take turns to count incrementally, replacing any number divisible by three with the word "fizz", and any number divisible by five with the word "buzz", and any number divisible by both three and five with the word "fizzbuzz".
Chapter 8 involves "false logic" puzzles, with statements presented as questions on true-or-false quizzes. In the final chapter, Sue finally makes a new friend, Joy, who has stayed after school trying to solve her impossible true-or-false test involving the liar's paradox). They go home together.
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