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  2. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  3. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

  4. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    Windows Advanced Rasterization Platform (WARP) [1] is a software rasterizer and a component of DirectX graphics runtime in Windows 7 and later. It is available for Windows Vista and Windows Server 2008 through platform update for Windows Vista .

  5. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  6. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific ...

  7. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Starting from OptiX 3.5.0 a second library called OptiX Prime was added to the bundle which aims to provide a fast low-level API for ray tracing - building the acceleration structure, traversing the acceleration structure, and ray-triangle intersection. Prime also features a CPU fallback when no compatible GPU is found on the system.

  8. Chromium Embedded Framework - Wikipedia

    en.wikipedia.org/wiki/Chromium_Embedded_Framework

    Both of these releases were based on Chromium 73.0.3683.75, however the new version numbering has the major number the same as the Chromium major version number it is based on. CEF comes with a sample application called CefClient that is written in C++ using WinAPI , Cocoa , or GTK (depending on the platform) and contains demos of various features.

  9. Google Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome

    Chrome 18.0.1026311, released on September 26, 2012, was the first version of Chrome for Android to support mobile devices based on Intel x86. [244] Starting from version 25, the Chrome version for Android is aligned with the desktop version, and usually new stable releases are available at the same time between the Android and the desktop version.