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  2. The Binding of Isaac: Rebirth - Wikipedia

    en.wikipedia.org/wiki/The_Binding_of_Isaac:_Rebirth

    Gameplay of The Binding of Isaac: Rebirth with the Repentance DLC, showing the player using the Isaac character to fight enemies in the "Downpour" floor. Like the original, The Binding of Isaac: Rebirth is a top-down 2D game in which the player controls the boy Isaac, amongst thirty three other unlockable characters, as he traverses the basement and beyond, fighting off monsters and collecting ...

  3. The Binding of Isaac (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Binding_of_Isaac...

    The Binding of Isaac is a 2011 roguelike action-adventure game designed by independent developers Edmund McMillen and Florian Himsl. It was initially released for Microsoft Windows, then ported to OS X and Linux. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message ...

  4. The Binding of Isaac: Four Souls - Wikipedia

    en.wikipedia.org/wiki/The_Binding_of_Isaac:_Four...

    The Binding of Isaac: Four Souls is a card game designed by Edmund McMillen, with additional designs by Danielle McMillen and Tyler Glaiel. Based on the indie video game The Binding of Isaac , players control one of several characters - Isaac , Judas , Maggy , or Cain (and others) - as they defeat bosses to collect Lost Souls.

  5. Mewgenics - Wikipedia

    en.wikipedia.org/wiki/Mewgenics

    While McMillen completed work on The Legend of Bum-bo, the final expansion for The Binding of Isaac: Rebirth called Repentance and the physical card game Tapeworm, Glaiel prototyped several gameplay variants for the rebooted Mewgenics. [17] [18] The genres Glaiel tested included brawler and real-time strategy, though he found them to be too ...

  6. Steven Universe: Unleash the Light - Wikipedia

    en.wikipedia.org/wiki/Steven_Universe:_Unleash...

    The Rose's Room game mode features infinitely replayable missions similar to rogue-like games such as The Binding of Isaac, where the map and unlockable abilities are randomly generated each playthrough, but upon either completing a run or failing, the player earns permanent rewards which improves their abilities for future runs.

  7. Crab Champions - Wikipedia

    en.wikipedia.org/wiki/Crab_Champions

    As a result, O'Broin started development on Crab Champions at the end of 2018 using Unreal Engine 4, being inspired by other roguelike games such as Spelunky and The Binding of Isaac. He wanted to create a game that was both challenging and fun, and he felt that the combination of third-person shooter and roguelike elements would be a perfect fit.

  8. Serious Sam: Tormental - Wikipedia

    en.wikipedia.org/wiki/Serious_Sam:_Tormental

    [8] [9] It drew further influence from Nuclear Throne, The Binding of Isaac, Enter the Gungeon, and other Serious Sam games. [3] [9] Croteam's incubator programme was formally announced as Croteam Incubator in March 2018. [13] [14] At this time, Gungrounds was based in the same Zagreb office as the five other studios in the programme. [14]

  9. Enter the Gungeon - Wikipedia

    en.wikipedia.org/wiki/Enter_the_Gungeon

    The Convict Gungeoneer shooting projectiles. Enter the Gungeon is a top-down bullet hell shooter with roguelike elements. The player takes control of one of four player characters at the start, [a] the Marine, Convict, Hunter, or Pilot (collectively called the "Gungeoneers"), who must reach the bottom of the Gungeon to find a magical gun that can "kill the past".