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  2. DIBELS - Wikipedia

    en.wikipedia.org/wiki/DIBELS

    DIBELS (Dynamic Indicators of Basic Early Literacy Skills) is a series of short tests designed to evaluate key literacy skills among students in kindergarten through 8th grade, such as phonemic awareness, alphabetic principle, accuracy, fluency, and comprehension. The theory behind DIBELS is that giving students a number of quick tests, will ...

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  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational game plus standard training compared to standard training for mental health professionals [6] Summary Current very limited evidence suggests educational games could help mental health students gain more points in their tests, especially if they have left revision to the last minute. The one salient study should be refined and ...

  5. History of online games - Wikipedia

    en.wikipedia.org/wiki/History_of_online_games

    In the 1960s, Rick Bloome implemented SpaceWar! as a two-player game on PLATO. [2]In the early 1970s, the PLATO time-sharing system, created by the University of Illinois and Control Data Corporation, allowed students at several locations to use online lessons in one of the earliest systems for computer-aided instruction.

  6. Spelling Jungle - Wikipedia

    en.wikipedia.org/wiki/Spelling_Jungle

    Spelling Jungle, also known as Yobi's Basic Spelling Tricks [2] or Yobi's Magic Spelling Tricks, [3] is an educational adventure game created by Bright Star Technology [nb 1] and released by Sierra in 1993 for both Windows and Macintosh PCs. [5] The program is designed to strengthen reading, spelling, and logic skills in children ages 7–10. [6]

  7. Math wars - Wikipedia

    en.wikipedia.org/wiki/Math_wars

    The largest supporter of reform in the US has been the National Council of Teachers of Mathematics. [4]One aspect of the debate is over how explicitly children must be taught skills based on formulas or algorithms (fixed, step-by-step procedures for solving math problems) versus a more inquiry-based approach in which students are exposed to real-world problems that help them develop fluency in ...

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