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  2. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes.

  3. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  4. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of if , when and where two or more objects intersect.

  5. Gilbert–Johnson–Keerthi distance algorithm - Wikipedia

    en.wikipedia.org/wiki/Gilbert–Johnson–Keerthi...

    This yields collision detection systems which operate in near-constant time. The algorithm's stability, speed, and small storage footprint make it popular for realtime collision detection, especially in physics engines for video games.

  6. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A primary limit of physics engine realism is the approximated result of the constraint resolutions and collision result due to the slow convergence of algorithms. Collision detection computed at a too low frequency can result in objects passing through each other and then being repelled with an abnormal correction force.

  7. Android Studio - Wikipedia

    en.wikipedia.org/wiki/Android_Studio

    Android Virtual Device (Emulator) to run and debug apps in the Android studio. Android Studio supports all the same programming languages of IntelliJ (and CLion) e.g. Java, C++, and more with extensions, such as Go; [19] and Android Studio 3.0 or later supports Kotlin, [20] and "Android Studio includes support for using a number of Java 11 ...

  8. Cycle detection - Wikipedia

    en.wikipedia.org/wiki/Cycle_detection

    The technique may also be used to find a collision in a cryptographic hash function. [23] Cycle detection may be helpful as a way of discovering infinite loops in certain types of computer programs. [24] Periodic configurations in cellular automaton simulations may be found by applying cycle detection algorithms to the sequence of automaton ...

  9. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Separation of game-specific rules and data from basic concepts like collision detection and game entity meant that teams could grow and specialize. [10] Later games, such as id Software's Quake III Arena and Epic Games's 1998 Unreal were designed with this approach in mind, with the engine and content developed separately.