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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors . The mutator method is most often used in object-oriented programming , in keeping with the principle of encapsulation .

  4. Memory footprint - Wikipedia

    en.wikipedia.org/wiki/Memory_footprint

    Traditionally, low-memory-footprint programs were of importance to running applications on embedded systems where memory would often be a constrained resource [1] – so much so that developers typically sacrificed efficiency (processing speeds) just to make program footprints small enough to fit into the available RAM.

  5. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    The C language specification includes the typedef s size_t and ptrdiff_t to represent memory-related quantities. Their size is defined according to the target processor's arithmetic capabilities, not the memory capabilities, such as available address space. Both of these types are defined in the <stddef.h> header (cstddef in C++).

  6. Increment and decrement operators - Wikipedia

    en.wikipedia.org/wiki/Increment_and_decrement...

    Pointers values are increased (or decreased) by an amount that makes them point to the next (or previous) element adjacent in memory. In languages that support both versions of the operators: The pre -increment and pre -decrement operators increment (or decrement) their operand by 1, and the value of the expression is the resulting incremented ...

  7. Memory model (programming) - Wikipedia

    en.wikipedia.org/wiki/Memory_model_(programming)

    The memory model stipulates that changes to the values of shared variables only need to be made visible to other threads when such a synchronization barrier is reached. Moreover, the entire notion of a race condition is defined over the order of operations with respect to these memory barriers.

  8. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...

  9. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.