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Armor Command is a military science fiction real-time strategy video game developed by American studio Ronin Entertainment and published by Ripcord Games for Windows in 1998. Set in the early 30th century, the game revolves around two factions, the United Terran Federation led by humanity, and the Vrass, a feudal slaver empire led by aliens.
Current use is based on military standard MIL-DTL-12560 [1] by several manufacturers. The typical Brinell Hardness range of MIL-A 12560 is 302-400 [2] The MIL-12560K standard actually specifies four classes of hardnesses. The softest class I rates as 260-310. The toughest Class 4 rates as 420-470. [3] (K is the revision number of the standard.)
Advanced Modular Armor Protection (AMAP) is modular composite armour concept, developed by the German company IBD Deisenroth Engineering, since 2019 part of Rheinmetall Protection Systems. According to IBD AMAP is a 4th generation composite armour, making use of nano-ceramics and modern steel alloy technologies. [ 1 ]
Toughness as defined by the area under the stress–strain curve for one unit volume of the material. In materials science and metallurgy, toughness is the ability of a material to absorb energy and plastically deform without fracturing. [1] Toughness is the strength with which the material opposes rupture.
Traditionally, a warship's armor system was designed both separately from, and after, the design layout. The design and location of various component subsystems (propulsion, steering, fuel storage and management, communications, range-finding, etc.) were laid out and designed in a manner that presented the most efficient and economical utilization of the hull's displacement.
Hard vehicle armor is capable of stopping all fragments, but military personnel can only carry a limited amount of gear and equipment, so the weight of the vest is a limiting factor in vest fragment protection. The 2-4-16-64 grain series at limited velocity can be stopped by an all-textile vest of approximately 5.4 kg/m 2 (1.1 lb/sq ft). In ...
This meant that plunging fire became a serious concern, and lead to the strengthening of deck armor. Belt armor also became much thicker, surpassing 300 mm (12 in) on the largest battleships. [9] [10] One of the most heavily armored ships of all time, the Yamato-class battleship, had main belt of armour up to 410 millimetres (16.1 in) thick. [11]
Armour-piercing ammunition (AP) is a type of projectile designed to penetrate armour protection, most often including naval armour, body armour, and vehicle armour. [1]The first, major application of armour-piercing projectiles was to defeat the thick armour carried on many warships and cause damage to their lightly armoured interiors.