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  2. Ganglia (software) - Wikipedia

    en.wikipedia.org/wiki/Ganglia_(software)

    Ganglia is a scalable, distributed monitoring tool for high-performance computing systems, clusters and networks. The software is used to view either live or recorded statistics covering metrics such as CPU load averages or network utilization for many nodes.

  3. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Displays that have a lower response time are more responsive to player input and produce less visual errors when displaying a rapidly changing image, making low response time important for competitive gaming. Most modern monitors that are marketed for gaming have a response time of 1ms, although it is not uncommon to see <1ms response time in ...

  4. Load (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_(computing)

    htop displaying a significant computing load (top right: Load average:) In UNIX computing, the system load is a measure of the amount of computational work that a computer system performs. The load average represents the average system load over a period of time. It conventionally appears in the form of three numbers which represent the system ...

  5. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:

  6. CPU core voltage - Wikipedia

    en.wikipedia.org/wiki/CPU_core_voltage

    The CPU core voltage (V CORE) is the power supply voltage supplied to the processing cores of CPU (which is a digital circuit), GPU, or any other device with a processing core. The amount of power a CPU uses, and thus the amount of heat it dissipates, is the product of this voltage and the current it draws.

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing ...

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor. In computing , a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display . [ 3 ]