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The equator is the circle of latitude that divides Earth into the Northern and Southern hemispheres. It is an imaginary line located at 0 degrees latitude, ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
The celestial equator is currently inclined by about 23.44° to the ecliptic plane. The image shows the relations between Earth's axial tilt (or obliquity), rotation axis, and orbital plane. The celestial equator is the great circle of the imaginary celestial sphere on the same plane as the equator of Earth.
The forces at play in the case of a planet with an equatorial bulge due to rotation. Red arrow: gravity Green arrow: the normal force Blue arrow: the resultant force The resultant force provides required centripetal force. Without this centripetal force frictionless objects would slide towards the equator.
The video went viral with more than 4 million views. Another TikTok video shared Thursday by dermatologist Dr. Daniel Sugai pokes fun at the empty experience of “asking your East Asian friend ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).