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These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.
This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
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Ecofiction (also "eco-fiction" or "eco fiction") is the branch of literature that encompasses nature or environment-oriented works of fiction. [1] While this super genre's roots are seen in classic, pastoral, magical realism, animal metamorphoses, science fiction, and other genres, the term ecofiction did not become popular until the 1960s when various movements created the platform for an ...
At the end of the novel, the unnamed time traveller travels thirty million years into the far future, where only gigantic crabs, butterflies and lichens exist on a barren Earth, then travels even further into the future to see the Sun go out and Earth freezing over. [2] Two brooding works by William Hope Hodgson would elaborate on Wells's vision.
[2] The theme of a writer's objectivity appears also in Calvino's novel Mr. Palomar, which explores if absolute objectivity is possible, or even agreeable. Other themes include the subjectivity of meaning, the relationship between fiction and life, what makes an ideal reader and author, and authorial originality.
It was well received on release with players finding its approach fascinating. [4]On Rock, Paper, Shotgun, Adam Smith called Aisle "one of my favourite explorations of interactive storytelling, seemingly so simple yet capable of telling so many stories that are distorted and/or clarified by the nature of the medium" [5] and Alec Meer said that it was a "fascinating, deeply affecting experiment ...
The 1993 Baen edition included both endings (which differ only on the last page) and featured a "pick the ending" contest, in which readers were asked to submit essays on which ending they preferred. The 1995 edition included both endings, Jim Baen's own postlude to the story, and twenty-seven of the essays. The ending in which Podkayne dies ...