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  2. Nukemap - Wikipedia

    en.wikipedia.org/wiki/NUKEMAP

    The initial version was created in February 2012, with major upgrades in July 2013, [2] [3] [4] which enables users to model the explosion of nuclear weapons (contemporary, historical, or of any given arbitrary yield) on virtually any terrain and at virtually any altitude of their choice. [5]

  3. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...

  4. Blast wave - Wikipedia

    en.wikipedia.org/wiki/Blast_wave

    A blast wave travels faster than the speed of sound, and the passage of the shock wave usually lasts only a few milliseconds. Like other types of explosions, a blast wave can also cause damage to things and people by the blast wind, debris, and fires. The original explosion will send out fragments that travel very fast.

  5. Shock tube - Wikipedia

    en.wikipedia.org/wiki/Shock_tube

    An idealized shock tube. The plot shows different waves which are formed in the tube once the diaphragm is ruptured. A shock tube is an instrument used to replicate and direct blast waves at a sensor or model in order to simulate explosions and their effects, usually on a smaller scale. Shock tubes (and related impulse facilities such as shock ...

  6. FLACS - Wikipedia

    en.wikipedia.org/wiki/FLACS

    FLACS software development started in-house in the early 1980s under the sponsorship program, Gas Explosion Safety (GSP), funded by the oil companies BP, Elf Aquitaine, Esso, Mobil, Norsk Hydro and Statoil. FLACS-86 was released to GSP sponsors in 1986. Continuous research and development from then onwards resulted in many commercial releases.

  7. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    A common aspect of computer games that model some type of conflict is the explosion. Early computer games used the simple expedient of repeating the same explosion in each circumstance. However, in the real world an explosion can vary depending on the terrain, altitude of the explosion, and the type of solid bodies being impacted.

  8. Effects of nuclear explosions - Wikipedia

    en.wikipedia.org/wiki/Effects_of_nuclear_explosions

    The team used advanced computer modelling to study how a nuclear blast wave speeds through a standing structure. Their simulated structure featured rooms, windows, doorways, and corridors and allowed them to calculate the speed of the air following the blast wave and determine the best and worst places to be.

  9. Boom Blox - Wikipedia

    en.wikipedia.org/wiki/Boom_Blox

    Boom Blox is a 2008 puzzle video game by Electronic Arts for the Wii and N-Gage. [5] [6] It was developed by EA Los Angeles and directed by filmmaker Steven Spielberg.[7]The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab ...

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