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The Multimodal Architecture and Interfaces specification is based on the MVC design pattern, that proposes to organize the user interface structure in three parts: the Model, the View and the Controller. [3] This design pattern is also shown by the Data-Flow-Presentation architecture from the Voice Browser Working Group. [4]
A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
Download as PDF; Printable version; ... Pages in category "Multimodal interaction" ... Multimodal Architecture and Interfaces;
Reactable, an electronic musical instrument example of tangible user interface SandScape device installed in the Children's Creativity Museum in San Francisco. A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment. The initial name was Graspable User Interface ...
Multimodal learning, machine learning methods using multiple input modalities; Multimodal transport, a contract for delivery involving the use of multiple modes of goods transport; Multimodality, the use of several modes (media) in a single artifact; Multimodal logic modal logic that has more than one primitive modal operator
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]
3D user interfaces, are user interfaces where 3D interaction takes place, this means that the user's tasks occur directly within a three-dimensional space. The user must communicate with commands, requests, questions, intent, and goals to the system, and in turn this one has to provide feedback, requests for input, information about their ...