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t 1 and t 2 are times when the impulse begins and ends, respectively, m is the mass of the object, v 2 is the final velocity of the object at the end of the time interval, and; v 1 is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions (MLT −1) as momentum.
Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2]
Specific impulse (usually abbreviated I sp) is a measure of how efficiently a reaction mass engine, such as a rocket using propellant or a jet engine using fuel, generates thrust. In general, this is a ratio of the impulse, i.e. change in momentum, per mass of propellant. This is equivalent to "thrust per massflow".
A 420-gram (15 oz) football (FIFA specified weight for outdoor size 5) kicked to a speed of 8.6 km/h (5.3 mph). 0.42 38 16 The momentum of the famous football kick of the Brazilian player Roberto Carlos in the match against France in 1997. The football had a speed of 137 km/h (85 mph), making it one of the hardest kicks measured. 1300: 10 13 000
A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...
By measuring the angle of the rod and knowing the twisting force of the wire for a given angle, Cavendish was able to determine the force between the pairs of masses. Since the gravitational force of the Earth on the small ball could be measured directly by weighing it, the ratio of the two forces allowed the relative density of the Earth to be ...
System-specific Impulse, I ssp is a measure that describes performance of jet propulsion systems. A reference number is introduced, which defines the total impulse, I tot , delivered by the system, divided by the system mass, m PS :
[5]: 174 The Dirac delta is used to model a tall narrow spike function (an impulse), and other similar abstractions such as a point charge, point mass or electron point. For example, to calculate the dynamics of a billiard ball being struck, one can approximate the force of the impact by a Dirac delta.