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Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
The rights to the assets and intellectual property of Rise of Nations, Thrones and Patriots, and Rise of Nations: Rise of Legends and the Big Huge Games trademark were sold in the bankruptcy auction of 38 Studios to Microsoft Studios on December 11, 2013. Gross proceeds of the auction totaled $320,000. [7] [28] [29]
Rise of Nations: Thrones and Patriots, the expansion pack to the original game Rise of Nations: Extended Edition, the re-release of the original game and the expansion; Rise of Nations: Rise of Legends, a real-time strategy fantasy spin-off of the series; Rise of Nations, a Roblox grand strategy game inspired by Hearts of Iron IV
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Rise of Nations: Rise of Legends is a science fantasy real-time strategy video game for Microsoft Windows, made by Big Huge Games, and published by Microsoft. It is a spin-off of the popular Rise of Nations, released in May 2006. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist.
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In 2012, the United Nations approved a 2009 claim by the Philippines to the Benham Rise. [23] 10 December 1898: Spain, still sovereign, [note 9] cedes the Philippines to the United States via the Treaty of Paris (1898). [24] 11 April 1899
Sumer (or Šumer) was one of the early civilizations of the Ancient Near East, [6] located in the southern part of Mesopotamia (modern-day Iraq) from the time of the earliest records in the mid 4th millennium BC until the rise of Babylonia in the late 3rd millennium BC. [7] [6] The term "Sumerian" applies to all speakers of the Sumerian language.