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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    secondlife.com. Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed and owned by the San Francisco -based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...

  3. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    Residents may purchase L$ directly through the Second Life viewer, or by logging into the website and using the Lindex Exchange. The ratio of L$ to US$ (L$: US$) is a floating exchange rate depending on supply and demand; Linden Dollars can be purchased and sold on the Lindex at the current market rate, or residents can set their own limit to get a better exchange rate.

  4. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    Second Life was the first public virtual world that did not offer any topic, or theme. Each user is free to create their own objects, personalized environment, and / or to hold any events of their choice. This immediately sparked the idea of creating meeting rooms and virtual classrooms, first within academia, quickly followed by corporate users.

  5. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  6. History of YouTube - Wikipedia

    en.wikipedia.org/wiki/History_of_YouTube

    After opening on a beta service in May 2005 YouTube.com was trafficking around 30,000 viewers a day in just months of time. After launching six months later they would be hosting well over two million viewers a day on the website. By March 2006 the site had more than 25 million videos uploaded and was generating around 20,000 uploads a day. [24]

  7. Molotov Alva and His Search for the Creator - Wikipedia

    en.wikipedia.org/wiki/Molotov_Alva_and_His...

    Molotov Alva and His Search for the Creator: A Second Life Odyssey, originally titled My Second Life: The Video Diaries of Molotov Alva, [ 1] is a 2007 American documentary film created by Douglas Gayeton. Molotov Alva tells the story of a man's passage from his real (analog) life in Petaluma, California into a new (digital) existence inside ...

  8. Todorov's narrative theory of equilibrium - Wikipedia

    en.wikipedia.org/wiki/Todorov's_narrative_theory...

    The narrative theory of equilibrium was proposed by Bulgarian narratologist Tzvetan Todorov in 1971. Todorov delineated this theory in an essay entitled The Two Principles of Narrative. The essay claims that all narratives contain the same five formal elements: equilibrium, disruption, recognition, resolution, and new equilibrium.

  9. RMB City - Wikipedia

    en.wikipedia.org/wiki/RMB_City

    RMB City is a virtual city in the online world of Second Life, planned and developed by Beijing artist Cao Fei (SL: China Tracy). Launched in 2008 and open to the public since January 2009, RMB City is a platform for experimental creative activities, one in which Cao Fei and her collaborators use different mediums to test the boundaries between virtual and physical existence.