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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs.

  3. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  4. Active and passive transformation - Wikipedia

    en.wikipedia.org/wiki/Active_and_passive...

    In the active transformation (left), a point P is transformed to point P ′ by rotating clockwise by angle θ about the origin of a fixed coordinate system. In the passive transformation (right), point P stays fixed, while the coordinate system rotates counterclockwise by an angle θ about its origin.

  5. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    They constitute a mixed axes of rotation system, where the first angle moves the line of nodes around the external axis z, the second rotates around the line of nodes N and the third one is an intrinsic rotation around Z, an axis fixed in the body that moves. The static definition implies that: α (precession) represents a rotation around the z ...

  6. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    One of the main motivations for using matrices to represent linear transformations is that transformations can then be easily composed and inverted. Composition is accomplished by matrix multiplication. Row and column vectors are operated upon by matrices, rows on the left and columns on the right. Since text reads from left to right, column ...

  7. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  8. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  9. File:Dih4 cycle graph; rotating and reflecting matrices in ...

    en.wikipedia.org/wiki/File:Dih4_cycle_graph;...

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