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The program is designed to help strengthen the reading and critical thinking skills of children grades three to five. [2] Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place. To do this, the player must roam the halls of Shady Glen ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
The new challenges, learning potential, and consistent struggles of these games also make video games motivating and entertaining for the user. Gee takes a personal approach to explaining how the immersive, interactive world of a video game engages the player in ways that formal education may fall short.
The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve. The games teach language arts including basic skills in reading and spelling and mathematics. The main character in all the titles is named "Reader Rabbit".
Mia's Reading Adventure: The Bugaboo Bugs is the latest title of Mia's Big Adventure Collection software series created by Kutoka Interactive. Released in late 2007 in Canada and the United States , the game teaches reading to children between 5 and 9 years old.
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