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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    The amount of frames rendered per second (on average) is called the frame rate. Using common a 60 Hz monitor as an example, the maximum theoretical frame rate is 60 FPS (frames per second), which means the minimum theoretical input lag for the overall system is approximately 16.67 ms (1 frame/60 FPS) .

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [46] Roblox operates annual Easter egg hunts [52] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  5. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU , is able to generate frames, and refresh rate is the frequency at which a display shows completed ...

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Given a smaller window of say 2 frames, however, the effect of lag becomes much more significant. Assuming the human's response is centered on the 2 frame window and the super-human has a 99.99% chance to hit the window, introducing a full frame of lag causes the success rate to drop all the way to about 50%.

  7. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    Rate Year PC Card 16-bit 255 ns byte mode: 31.36 Mbit/s: 3.92 MB/s: 1990 PC Card 16-bit 255 ns word mode: 62.72 Mbit/s: 7.84 MB/s: PC Card 16-bit 100 ns byte mode: 80 Mbit/s: 10 MB/s: PC Card 16-bit 100 ns word mode: 160 Mbit/s: 20 MB/s: PC Card 32-bit (CardBus) byte mode: 267 Mbit/s: 33.33 MB/s: ExpressCard 1.2 USB 2.0 mode: 480 Mbit/s: 60 MB ...

  8. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    This accident of chance gave European sets higher resolution, in exchange for lower frame rates. Compare System M (704 × 480 at 30i) and System B/G (704 × 576 at 25i). However, the lower refresh rate of 50 Hz introduces more flicker, so sets that use digital technology to double the refresh rate to 100 Hz are now very popular.

  9. Variable frame rate - Wikipedia

    en.wikipedia.org/wiki/Variable_frame_rate

    Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change actively during video playback, or to drop the idea of frame rate completely and set an individual timecode for each frame.