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  2. Eberron - Wikipedia

    en.wikipedia.org/wiki/Eberron

    Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...

  3. Dungeons & Dragons Online - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Online

    Dungeons & Dragons Online: Stormreach was developed by Turbine over two years. The initial prototype and concept were created by Jason Booth, Dan Ogles, Cardell Kerr, Ken Troop, and Michael Sheidow, in coordination with Wizards of the Coast, the publisher of Dungeons & Dragons.

  4. Wilderlands of High Fantasy - Wikipedia

    en.wikipedia.org/wiki/Wilderlands_of_High_Fantasy

    Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...

  5. Wilderness Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Wilderness_Survival_Guide

    The Wilderness Survival Guide provides detailed information for wilderness adventures, such as rules and guidelines relating to weather and its effects, encumbrance and movement outdoors, hunting, camping, first aid, naturally occurring hazards, fatigue for characters, pack animals, and handling wilderness combat and magic.

  6. Sigil (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(Dungeons_&_Dragons)

    A short description of Sigil appears in this edition's Dungeon Master's Guide (2003). [11] Information on Sigil can also be found in various 3.0 and 3.5 sourcebooks, such as the Manual of the Planes and the Planar Handbook. A small reference to Sigil also appears in the Epic Level Handbook aside other planar metropolis such as Tu'narath.

  7. Queen of the Demonweb Pits - Wikipedia

    en.wikipedia.org/wiki/Queen_of_the_Demonweb_Pits

    [4] [7] Sutherland and Gygax designed the module, which was published in 1980 as a 32-page booklet and map folder. [5] The module had two outer folders, with a cover by Jim Roslof and interior illustrations by Erol Otus and Jeff Dee. [4] Queen of the Demonweb Pits was intended as the final adventure in a series of seven adventures by Gygax. [5]

  8. Fantastic Wilderlands Beyonde - Wikipedia

    en.wikipedia.org/wiki/Fantastic_Wilderlands_Beyonde

    Fantastic Wilderlands Beyonde is a campaign setting that describes the locations on four large wilderness maps (Wilderlands Maps 7-10). [2]This supplement presents the vast wilderness areas of the Desert Lands (#7), Sea of Five Winds (#8), Elphand Lands (#9), and Lenap (#10), [3] in full detail on maps for the gamemaster with a general overview of these regions on maps for the players.

  9. The Keep on the Borderlands - Wikipedia

    en.wikipedia.org/wiki/The_Keep_on_the_Borderlands

    This time, The Keep on the Borderlands is set in the D&D base world of the Nentir Vale, in an area known as the Chaos Scar. [17] The module is "a multi-week adventure as a set of individual encounters, each of which is meant to be run as a single session lasting 1.5 to 2 hours.