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Deals 785-885 Fire Damage to target and deals 330 Fire Damage to all enemies. King Artorius (Fire) 92. 8. Deals 835 Fire Damage to and Stuns target for 1 Round (and applies 1 Stun Block on target), and applies a +10% Fire Armor Piercing Charm on self.
most of wizard101 fire spells are known to be overtime spells (dot), there is 47 fire school spells that you can train 19 of them with training points, craft 3 of them, and get the other 24 spells from quests, and farm for 1 spell.
Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors. See our Spellements Guide for details of which World Bosses drop these spellements.
From Fire Cat to Inferno Salamander, fire damage spells pack a punch. Utility spells like Quench and Combustion provide strategic advantages. Spellements and crafting offer opportunities to enhance the pyromancer's repertoire for various styles of play.
Category:Fire Spells. Please do not add any text or images directly to this page. To get an article, image or subcategory to show up here, append [[Category:Fire Spells]] to the bottom of the article, image or subcategory page.
The two main versions of this involve three damage talents, spell proof, and spell defy and three damage talents, spell proof, and fairy friend. Benefits of this approach - Extra damage is useful against both mobs and bosses, extra resist can help prevent an untimely death in longer fights, occasionally healing can prevent an untimely demise in ...
Fire Spells from Quests. +35% to next outgoing spell. Convert next spell to a spell. Deal 180 and receive 120 over 3 rounds. Steal 1 positive from target. Deal 120 per pip over 3 rounds. Take 250 to deal 600 to target. Stun all enemies for 1 round. Deal 465 over 3 rounds to all enemies.