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A graphic and an article that traces the evolution of the gaming industry from arcades to consoles to online and mobile platforms. Learn how Atari, Nintendo, Sony, Microsoft, and Apple shaped the market and how it grew from $10 billion to $165 billion in revenue.
Video games can foster empathy, collaboration and social good through diverse and inclusive communities. Learn how games can bridge cultural divides, address global issues and empower young people to become socially conscious citizens.
Learn how India's gaming industry became the world's largest in terms of mobile game downloads, and how COVID-19 accelerated its expansion. Explore the popular genres, business models, advertising strategies and regulatory issues of the sector.
Like other consumer electronics, game console components are sourced via complex global supply chains that rely upon the mining of critical elements (including metals and rare-earth elements) and the production of new plastics, with parts assembled via highly specialized manufacturing processes — linking the gaming industry to oversized carbon emissions and the devastating environmental and ...
The coronavirus crisis has boosted the popularity of video games in the US and worldwide. Learn how Animal Crossing, Call of Duty, FIFA, NBA 2K20 and other games have benefited from the lockdown and social distancing.
As a culturally rich region, Latin America has the potential to use its resources in the development of the video game industry. It is also a region of gamers, growing in numbers, with 60% year-on-year growth for the mobile market, the largest of any region according to Newzoo, a market intelligence company.
The global video game industry is thriving, despite the widespread economic disruption caused by the coronavirus. With the practice of social distancing reducing consumer and business activity to a minimum, gaming offers an engaging distraction for people at home looking for social interaction, and initial data shows huge growth in playing time ...
The U.S. video game industry reached a new highscore last year. According to data published by the Entertainment Software Industry on 22 Jan, video game revenue in the United States, including hardware, software, peripherals and subscriptions, amounted to $43.4 billion in 2018, up from $36.9 billion a year earlier.
SuperData, a gaming and technology research firm, estimates that ads and direct consumer spending on game video content will reach $4.6 billion in 2017. 3. eSports (short for Electronic Sports), the name given to professional competitive gaming, will generate nearly $700 million in revenue in 2017 .
The new video game controls are just one element in a broader range of government policies on youth behavior. Other aspects include crackdowns on “effeminate” male images in pop culture, and on entertainers with “incorrect political positions,” according to reports in Western media.