enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Overview and development. Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game ...

  4. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history.

  5. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    Door problem. In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process. The term was coined in 2014 by Liz England, a game designer ...

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  7. Gameplay - Wikipedia

    en.wikipedia.org/wiki/Gameplay

    Gameplay is the specific way in which players interact with a game, [1][2] and in particular with video games. [3][4] Gameplay is the pattern defined through the game rules, [2][5] connection between player and the game, [6] challenges [7] and overcoming them, [8] and player's connection with it. [6] Video game gameplay is distinct from ...

  8. Outline of video games - Wikipedia

    en.wikipedia.org/wiki/Outline_of_video_games

    Outline of video games. The following outline is provided as an overview of and topical guide to video games: Video game – an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, [ 1] but following ...

  9. Video game developer - Wikipedia

    en.wikipedia.org/wiki/Video_game_developer

    A group of game developers accepts a game developers' award. A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. [1][2] A game developer can range from one person who undertakes all tasks [3] to a large business with employee responsibilities ...