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  2. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Video games. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation ...

  3. Social media optimization - Wikipedia

    en.wikipedia.org/wiki/Social_media_optimization

    Social media optimization ( SMO) is the use of a number of outlets and communities to generate publicity to increase the awareness of a product, service brand or event. Types of social media involved include RSS feeds, social news, bookmarking sites, and social networking sites such as Facebook, Instagram, Twitter, video sharing websites, and ...

  4. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    Door problem. In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process. The term was coined in 2014 by Liz England, a game designer ...

  5. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  6. Art pipeline - Wikipedia

    en.wikipedia.org/wiki/Art_pipeline

    The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing video games. In an era of high-profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some Hollywood blockbusters, graphics are ever ...

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  8. Soft systems methodology - Wikipedia

    en.wikipedia.org/wiki/Soft_systems_methodology

    Soft systems methodology. Soft systems methodology (SSM) is an organised way of thinking [clarification needed] that's applicable to problematic social situations and in the management of change by using action. It was developed in England by academics at the Lancaster Systems Department on the basis of a ten-year action research programme.

  9. Dick Van Dyke becomes the oldest Daytime Emmy winner at age ...

    www.aol.com/entertainment/robert-gossett...

    Dick Van Dyke has won a historic Daytime Emmy at age 98. The actor was honored Friday night as guest performer in a daytime drama series for his part as amnesiac Timothy Robicheaux on Peacock's ...