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  2. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is (x − a)2 + (y − b)2 = r2 where a and b are the coordinates of the center (a, b) and r is the radius. Cartesian coordinates are named for René Descartes, whose invention of them in the 17th century revolutionized ...

  3. Abscissa and ordinate - Wikipedia

    en.wikipedia.org/wiki/Abscissa_and_ordinate

    In mathematics, the abscissa ( / æbˈsɪs.ə /; plural abscissae or abscissas) and the ordinate are respectively the first and second coordinate of a point in a Cartesian coordinate system : -axis (vertical) coordinate. Usually these are the horizontal and vertical coordinates of a point in plane, the rectangular coordinate system.

  4. Asymptote - Wikipedia

    en.wikipedia.org/wiki/Asymptote

    First, x → ∞ as t → ∞ and the distance from the curve to the x-axis is 1/t which approaches 0 as t → ∞. Therefore, the x-axis is an asymptote of the curve. Also, y → ∞ as t → 0 from the right, and the distance between the curve and the y-axis is t which approaches 0 as t → 0. So the y-axis is also an asymptote. A similar ...

  5. Axes conventions - Wikipedia

    en.wikipedia.org/wiki/Axes_conventions

    In ballistics and flight dynamics, axes conventions are standardized ways of establishing the location and orientation of coordinate axes for use as a frame of reference. Mobile objects are normally tracked from an external frame considered fixed. Other frames can be defined on those mobile objects to deal with relative positions for other objects.

  6. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction (geometry) of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of ...

  7. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotate the vector v = (X, Y, Z) around the rotation vector Q = (X, Y, Z). The angle of rotation will be θ = ‖ Q ‖. Calculate the cosine of the angle times the vector to rotate, plus sine of the angle times the axis of rotation, plus one minus cosine of the angle times the dot product of the vector and rotation axis times the axis of rotation.

  8. Graph of a function - Wikipedia

    en.wikipedia.org/wiki/Graph_of_a_function

    t. e. In mathematics, the graph of a function is the set of ordered pairs , where In the common case where and are real numbers, these pairs are Cartesian coordinates of points in a plane and often form a curve . The graphical representation of the graph of a function is also known as a plot . In the case of functions of two variables – that ...

  9. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy - Cartesian coordinate system to an x′y′ -Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle . A point P has coordinates ( x, y) with respect to the ...