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This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
The PC version of 911 Operator holds a 68 on Metacritic, indicating mixed or average reviews. [2] CD-Action was supportive of the educational elements of the game, such as learning about symptoms related to medical conditions, but criticized that there was "hardly any game in 911 Operator."
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Emergency 4: Global Fighters for Life (known as 911: First Responders in North America) is a simulation video game developed by German studio Sixteen Tons Entertainment allowing users to manage emergency services on a variety of accidents and/or accident scenes.
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
8:46 is a 2015 simulation video game based on the September 11 attacks.The game takes place in the World Trade Center and during the plane crash into the North Tower. [1] The name comes from the exact time that American Airlines Flight 11 crashed into the North Tower.
Baldi's Basics in Education and Learning, a puzzle horror game parodying 1990s educational games. Barkley, Shut Up and Jam: Gaiden, a futuristic role-playing video game starring basketballer Charles Barkley. Battleships Forever, a real time tactics game with a ship designer. Beneath a Steel Sky, a point-and-click adventure game.
Challenge of the Ancient Empires!, also known as Ancient Empires is an educational computer game created by The Learning Company in 1990 for both MS-DOS and Macintosh. [2] It is designed to improve history, logic, and problem solving skills in children ages 7 to 10 [3] (or 10 and up, according to the box art seen to the right).