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This acknowledgement announces that the receiver is ready to receive n frames, beginning with the number specified. Both the sender and receiver maintain what is called a window. The size of the window is less than or equal to the buffer size. Sliding window flow control has far better performance than stop-and-wait flow control.
A sending station (computer or network switch) may be transmitting data faster than the other end of the link can accept it.Using flow control, the receiving station can signal the sender requesting suspension of transmissions until the receiver catches up.
Simple explicit regions are straightforward to implement; the following description is based on the work of Hanson. [1] Each region is implemented as a linked list of large blocks of memory; each block should be large enough to serve many allocations. The current block maintains a pointer to the next free position in the block, and if the block ...
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
Retransmission, essentially identical with automatic repeat request (ARQ), is the resending of packets which have been either damaged or lost. Retransmission is one of the basic mechanisms used by protocols operating over a packet switched computer network to provide reliable communication (such as that provided by a reliable byte stream, for example TCP).
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. . Typical effects include queueing delay, packet loss or the blocking of new connectio
While X was filled with fans eager to watch the start of Jake Paul vs. Mike Tyson on Netflix, many were complaining about buffering and image issues during earlier fights, causing disappointment ...
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.