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  2. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality also gives users the ability to practice different forms of social interactions with other people in a safe, risk-free environment. Hannes Kauffman, Associate Professor for virtual reality at TU Vienna , says: "In collaborative augmented reality multiple users may access a shared space populated by virtual objects, while ...

  3. Tamil Virtual Academy - Wikipedia

    en.wikipedia.org/wiki/Tamil_Virtual_Academy

    Tamil Virtual Academy, formerly known as the Tamil Virtual University, is a distance education institution based in Chennai, Tamil Nadu, India. The Government of Tamil Nadu established the Tamil Virtual University on 17 February 2001 as a society. [ 3 ]

  4. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Augmented reality (AR) provides students and teachers with the opportunity to create layers of digital information, including both virtual worlds and real-world elements, to interact in real-time. AR technology plays an important role in the future of the classroom where human -I co-orchestration takes place seamlessly. [ 137 ]

  5. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A full immersive technology experience happens when all elements of sight, sound, and touch come together. A true immersive experience needs to be done with either virtual reality or augmented reality, as these two types utilize all of these elements. [17] Interactivity and connectivity is the entire focus of immersive technology.

  6. Pose tracking - Wikipedia

    en.wikipedia.org/wiki/Pose_tracking

    In virtual reality (VR) and augmented reality (AR), a pose tracking system detects the precise pose of head-mounted displays, controllers, other objects or body parts within Euclidean space. Pose tracking is often referred to as 6DOF tracking, for the six degrees of freedom in which the pose is often tracked. [1]

  7. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), mixed reality (MR), and virtual reality (VR). The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.

  8. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    The use of augmented reality (AR) in the classroom signifies a dramatic change in teaching strategies. More interactive and experiential learning opportunities are made possible by augmented reality (AR) technology, which radically alters how students interact with course materials, according to Koumpouros (2024). [31]

  9. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017.