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  2. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    For example, if we have two three-by-three matrices, the first a kernel, and the second an image piece, convolution is the process of flipping both the rows and columns of the kernel and multiplying locally similar entries and summing.

  3. Convolution - Wikipedia

    en.wikipedia.org/wiki/Convolution

    In the particular case p = 1, this shows that L 1 is a Banach algebra under the convolution (and equality of the two sides holds if f and g are non-negative almost everywhere). More generally, Young's inequality implies that the convolution is a continuous bilinear map between suitable L p spaces.

  4. Multidimensional discrete convolution - Wikipedia

    en.wikipedia.org/wiki/Multidimensional_discrete...

    [2] Impulse Responses of Typical Multidimensional Low Pass Filters. In addition to filtering out spectral content, the multidimensional convolution can implement edge detection and smoothing. This once again is wholly dependent on the values of the impulse response that is used to convolve with the input image.

  5. Comparison of programming languages (array) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    For example, to perform an element by element sum of two arrays, a and b to produce a third c, it is only necessary to write c = a + b In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine.

  6. Convolutional code - Wikipedia

    en.wikipedia.org/wiki/Convolutional_code

    To convolutionally encode data, start with k memory registers, each holding one input bit.Unless otherwise specified, all memory registers start with a value of 0. The encoder has n modulo-2 adders (a modulo 2 adder can be implemented with a single Boolean XOR gate, where the logic is: 0+0 = 0, 0+1 = 1, 1+0 = 1, 1+1 = 0), and n generator polynomials — one for each adder (see figure below).

  7. Convolution theorem - Wikipedia

    en.wikipedia.org/wiki/Convolution_theorem

    In mathematics, the convolution theorem states that under suitable conditions the Fourier transform of a convolution of two functions (or signals) is the product of their Fourier transforms. More generally, convolution in one domain (e.g., time domain ) equals point-wise multiplication in the other domain (e.g., frequency domain ).

  8. Overlap–add method - Wikipedia

    en.wikipedia.org/wiki/Overlap–add_method

    For example, when = and =, Eq.3 equals , whereas direct evaluation of Eq.1 would require up to complex multiplications per output sample, the worst case being when both and are complex-valued. Also note that for any given M , {\displaystyle M,} Eq.3 has a minimum with respect to N . {\displaystyle N.} Figure 2 is a graph of the values of N ...

  9. Toeplitz matrix - Wikipedia

    en.wikipedia.org/wiki/Toeplitz_matrix

    The set of Toeplitz matrices is a subspace of the vector space of matrices (under matrix addition and scalar multiplication). Two Toeplitz matrices may be added in O ( n ) {\displaystyle O(n)} time (by storing only one value of each diagonal) and multiplied in O ( n 2 ) {\displaystyle O(n^{2})} time.