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In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check . A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or ...
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with capture) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as the player's king is checkmated.
The result is a double check even though the white pawn does not give check: one check is given by the rook, discovered by the capturing pawn's move; the other by the bishop, revealed by the captured pawn's removal. Such a double check is extremely rare in practical play, but it is sometimes found in chess problems.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The attacking piece is captured (not possible when in double check, unless the king captures). If none of the three options are available, the player's king has been checkmated, and the player loses the game. In casual games, when placing the opponent's king in check, it is common to announce "check", but this is not required by the rules of chess.
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
In chess, a cross-check (or counter-check) is a tactic in which a check is played in response to a check, especially when the original check is blocked by a piece that itself either delivers check or reveals a discovered check from another piece.
In the game of chess, perpetual check is a situation in which one player can play an unending series of checks, from which the defending player cannot escape.This typically arises when the player who is checking feels their position in the game is inferior, they cannot deliver checkmate, and wish to force a draw.